The Geometry of Pain: Environment
Creating the Environment
The environment in The Geometry of Pain had to contrast the painfulness of the motion-captured movement. Together with collaborator Gabrielius, we created a striking patterned 3D room that consisted of playful objects such as ramps and a mid-century modern living room.
The objects in the room with the yellow triangle pattern |
The objects in the room without the pattern |
The 3D character placed in the virtual space |
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