The Geometry of Pain: Environment


 Creating the Environment


The environment in The Geometry of Pain had to contrast the painfulness of the motion-captured movement. Together with collaborator Gabrielius, we created a striking patterned 3D room that consisted of playful objects such as ramps and a mid-century modern living room.


The objects in the room with the yellow triangle pattern

The objects in the room without the pattern

The 3D character placed in the virtual space


Comments